![]() ![]() Intel i5 3570 with 8GB RAM Very late reply but posting this here anyways, maybe it will help someone who has this same issue.įor me this was due to driver issue, and I was able to fix by following this video. VIA VT2021 Audio (default Windows drivers)Īce.johnny: Grim Fandango Remastered is my very first GOG install, and I'm disappointingly having audio problems. Windows 10 Pro 圆4 version 1709 (fall creators update) Wider web searches indicate that recent game patches solved this audio problem, but not for me. ![]() Desktop resolution is 1920 x 1200.ĭoes anyone have other suggestions? I searched GOG's website, but their general troubleshooting tips for DOSbox don't seem to apply to this game. I have tried both Intel integrated graphics, and a NVIDIA GeForce 8600, though as I said the game play graphics are seemingly not the problem. I have tried running the game in compatibility mode and as an Administrator, I have disabled the Windows Game Bar, and I have enabled DirectPlay under Windows legacy components. I have tried all combinations of in-game graphics and audio settings to no avail. I have made sure that my Windows audio settings are 16Bit 44.1KHz, and that all driver enhancements are disabled. Processor and RAM resources are not at all taxed. Graphics and mouse are smooth and fluid, only the audio is stuttering. Windows 10 Home 圆4-bit 8. Music and dialog are stuttering, although the cut scenes play fine (both in-game and by manually playing the OGV files). We’ve had prettier-or at least more extensive-overhauls of some classic adventure games recently, including Gabriel Knight: Sins of the Fathers and Shadowgate (and, I guess, Resident Evil HD since that’s kind of an adventure game).Grim Fandango Remastered is my very first GOG install, and I'm disappointingly having audio problems. 2 Crystal 3:36am Originally posted by Gak: I only have one version of the game. Store game page says it’s verified to work, so I would suspect it’s Trying to work with Linux. When the game starts there’s nothing to choose between Linux or windows. (The accompanying text says “Tim demanded this achievement.”) 1 Gak 2:25pm I only have one version of the game. Of course, you could always play the whole game with tank controls and score the sweet “The Right Way” achievement. Then again, that’s why we’re PC gamers right? Plenty of possibilities and personal customization. I ended up playing with some sort of hybrid mouse/gamepad controls, which ultimately suited my needs fine. Also, some of the camera angles are designed with mouse/keyboard precision in mind, and you can trigger doors by just walking into them (which is a huge pain if you’re trying to, for instance, exit an elevator and accidentally trigger it again). My trusty 360 controller was a decent experience, but the game won’t highlight interactive objects-instead you’ll have to pay attention to which way Manny is looking. It’s a control scheme that kind of makes sense because you’re dealing with constantly-changing camera angles, so camera-relative controls are a bit awkward. Like Resident Evil (and some other early 3D games), Grim Fandango was all about tank controls. The graphics overhaul on Grim Fandango is spiffy, but honestly people who played the original will probably be most excited about the new controls. Here’s what the game looks like in 4:3 with borders. ![]() I played in the latter because I hate borders, but the obvious drawback is that “skeletal” Manny Calavera looks pretty fat, like he’s the skeleton of a retired football player. I think you need to see a doctor.”Īs for accommodating modern monitors, you can play the game in 4:3 (native), 4:3 with some vaguely Aztec or Art Deco-inspired borders on the left and right, or in 16:9 stretched. Most, if not all, have clearly just been resized to fit the higher resolutions, resulting in grainy and blurry backdrops that look entirely out of place compared to the smooth character models. Your pal Glottis is the worst of the lot, with some weird bulgy arm muscles that tend to clip through each other. Other times, a bad model or awkward shading reminds you that yeah, this is a game from 1998. Grim Fandango Remastered Developers Double Fine Productions: Shiny Shoe: Release dates Windows: January 27, 2015: macOS (OS X) January 27, 2015: Linux: January 27, 2015: Reception Metacritic: 84: OpenCritic: 80: IGDB: 82: Taxonomy Monetization: One-time game purchase, Subscription gaming service: Microtransactions: None: Modes. At times it’s stunningly gorgeous-there’s almost a claymation feel to certain scenes. Instead we get Grim Fandango but smoothed out a bit for modern high-resolution monitors-smoother edges on 3D objects, for instance. ![]()
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